Jewel TD
Place rough ore, reveal a random gem, keep one. Route the creeps through the longest path you can build, then fuse gems into rarer ones with abilities of their own. Ten chapters, bosses every sixth wave.
We build puzzle and strategy games for your phone. Small team, long attention span, no filler.
See what we're makingA tower defense where every tower you place is a gem you didn't choose. Build a maze, combine what luck gives you, and hold the line for twelve waves.
Place rough ore, reveal a random gem, keep one. Route the creeps through the longest path you can build, then fuse gems into rarer ones with abilities of their own. Ten chapters, bosses every sixth wave.
AlphaZ Games started in 2026 with one goal: make the kind of games we'd keep on our own phones. We pick classic mechanics that still hold up, rebuild them with care, and ship when they feel right.
Every game fits on one screen and explains itself. Depth comes from the decisions, not the menus.
Luck shows up as something to work with, never a paywall. You can finish everything without paying.
No events that expire tomorrow. A game you can put down for a month and pick right back up.
Press, players, publishers: one inbox for all of it. We read everything and answer within a few days.